﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GW2BARG
{
	public class GW2Skill
	{
        public List<GW2BARG.GW2ActiveEffect> ActiveEffectList
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<GW2PassiveEffect> PassiveEffectList
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int ID
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public String Name
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Profession Profession
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int Recharge
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2SkillType SkillType
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int AnimationTime
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2Attunement Attunement
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2WeaponType Weapon
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public GW2SlotType Slot
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
